FPS Demo
Genre
First-person Shooter
Release
2020
Platform
WebGL
Engine
Unity
Language
C#
Team
Solo
Play in Browser
GitHub Repo
Features
  • Use your gun, grenades and land mines to kill all the zombies
  • Zombie ragdoll physics
This demo was made for my Advanced Diploma Physics assignment at AIE. The purpose was to demonstrate use of joints, ragdoll physics, raycasts, trigger systems with callback functions, and a character controller that could interact with both dynamic and kinematic rigidbodies.

I had a personal goal with this one to keep my code as neat and reusable as possible, and to get more comfortable using delegates, events and interfaces.


Release History

1.1 - 2021/04/08
  • Better enemy navigation
  • Better player movement physics
  • Fixed ammo pickups not animating properly
  • Fixed being able to shoot through walls (how did i miss that lol)
  • Nerfed end zombie HP (it's funner to just blow them up than mash-clicking them forever)
  • Lighting adjusted slightly
1.0 - 2020/12/08
  • Inital build released
Screenshots
Cat